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Electronics & Semiconductor

Does a Camera Viewfinder Need a Touch Layer?

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The short answer

Touch has become so normal on camera rear screens that it is tempting to assume the viewfinder should have it too. The two surfaces are different in almost every way that matters. The rear screen is large, viewed from a comfortable distance and touched with the whole thumb. A viewfinder is small, positioned against the eye, and viewed with the hands positioned for shooting. Adding a sensing layer in front of the eyepiece therefore costs optical transmission and mechanical complexity for an interaction the user cannot easily perform. In most designs the answer is no touch on the viewfinder, with touch retained elsewhere.

Key takeaways

  1. The viewfinder is used with the eye in contact and the hands holding the camera, which makes direct touch awkward rather than natural.
  2. Any transparent sensing layer costs transmission, and in a viewfinder that loss is compounded by the eyepiece optics.
  3. Touch is better placed on the rear screen, where the user already expects it and the optical path is unaffected.
  4. Alternative controls such as a joystick, a dial or eye-level buttons achieve the same tasks without touching the optics.
  5. If touch is required at the eyepiece, the mechanical stack and the optical tolerances have to be designed for it from the start.

Camera interaction design is built around two surfaces that are used in completely different situations. The rear screen is used at arm's length for framing, review and menu work. The viewfinder is used with the camera at the eye for critical framing and exposure judgement.

Touch emerged as the natural interaction for the first surface and is a poor fit for the second. The physical arrangement of a viewfinder, with the eye against the eyecup and both hands on the body, leaves no easy access to the glass.

That does not make touch impossible at the viewfinder, and some designs have tried it. The interesting question is what it costs and what it buys, which is what the sections below examine for a small micro OLED panel in an 800x600 class.

What the viewfinder is used for

The tasks a photographer performs at the viewfinder are narrow and frequent: check framing, confirm focus, judge exposure, adjust one or two parameters, and shoot. They happen with the camera held to the face and with the hands already committed to supporting a lens.

Interactions in that position have to be reachable without moving the camera away from the eye. A control that requires a deliberate reach through the eyecup breaks the flow of shooting, which is exactly the moment the photographer is trying to preserve.

The requirement is therefore for controls that can be operated by feel and confirmed without looking. Touch fails both tests at the eyepiece, because the surface is behind the eye and offers no tactile reference [1].

Where touch helps and where it does not

SurfaceValue of touchCost
Rear screenHigh, because the user expects it and uses it at a comfortable distanceNone to the optical path, since the screen is not part of the eyepiece
Viewfinder eyepieceLow, because the eye occupies the surface and the hands are supporting the cameraReduced transmission and an extra layer inside a tightly toleranced optical stack
Eyecup regionModerate, as a gesture surface that recognises a swipe rather than a pointMechanical integration and sensitivity tuning around a surface that touches the face
Body controls near the shutterHigh, because they are reachable by feel in the shooting positionMechanical parts and sealing, but no optical penalty
Menu navigationHigh on the rear screen, negligible at the eyepieceNone if implemented where the user already expects it
Illustration: Where touch helps and where it does Decorative illustration for the section "Where touch helps and where it does"; visual only, carries no data.

What an overlay would cost inside the eyepiece

A touch layer is not free optically. It adds at least a substrate and an adhesive layer, both of which absorb or reflect a small fraction of the light, and it pushes the panel further from the first optical element, which changes the focus of the eyepiece.

That second effect is the more serious one. A viewfinder is designed with a specific panel position and a tolerance around it, and inserting a layer means re-qualifying the optical design. Doing this late in a project usually means either a thicker eyepiece or a degraded image.

Capacitive sensing also has to work in an environment that includes the photographer's face. A sensor designed for a finger at a defined distance behaves differently when it is a few millimetres from skin, and the electrode layout has to account for that from the beginning [2].

The alternatives are better than they first appear

A small joystick or a thumb dial placed where the thumb naturally rests can select a focus point faster than a touchscreen, because it can be operated without looking and without moving the camera. Buttons that duplicate the most common touch gestures give the user the capability without the optical cost.

Pressure-sensitive or gesture-based controls around the eyecup are a middle path, but they need careful tuning so that pressing the camera to the face does not register as input. Where they work, they preserve the optical path entirely.

If you do add touch, design for it early

There are legitimate designs where a touch surface at or near the eyepiece makes sense, typically when the camera is used on a rig or a gimbal where the hands are otherwise occupied. In those cases the decision has to be part of the original optical and mechanical design.

That means specifying the stack height with the sensing layer included, keeping tolerance for the panel position, and characterising the transmission of the complete assembly rather than assuming the layer is transparent. A module such as the DisplayModule 0.32" Micro OLED display can be accommodated in such a stack, but only if the optical budget was written to include a layer that is not part of the panel.

Judge every new control by the position the user is actually in when they need it. At a viewfinder, that position is eye to the eyecup and hands on the lens. A control that cannot be operated from there, by feel, is not an improvement however elegant it looks on a rendering.

Illustration: Judge every new control by the Decorative illustration for the section "Judge every new control by the"; visual only, carries no data.

Sources

  1. Wikipedia: Touchscreen
  2. Wikipedia: Capacitive sensing

Frequently asked questions

Do any cameras have touch-sensitive viewfinders?

Some designs use a touch or gesture surface in the eyecup region rather than on the eyepiece glass itself, and they are usually intended for specific shooting styles such as rigs. In those products the feature is designed in from the start, including its effect on the optical stack.

How much light does a touch layer cost?

It depends on the materials and the number of layers, but a substrate plus adhesive always removes some light and adds reflections. In a viewfinder, where the eyepiece optics already have their own losses, that cost is proportionally more significant than it would be on a rear screen.

What is the best alternative to a touch viewfinder?

Controls that can be used by feel without moving the camera: a thumb joystick for focus point selection, a dial for exposure parameters, and buttons close to the natural grip position. They preserve the optical path and are faster to use with the eye at the eyecup.

If touch is added, when should the decision be made?

Before the optical design is finalised. The sensing layer changes the panel position and the stack height, which affects focus and tolerance, and a late addition usually means either re-qualifying the optics or accepting an image that no longer meets the original target.